Roleplaying Persona

April 3, 2008 at 4:20 pm

Last week I finally got Shin Megami Tensei: Persona 3 for the PlayStation 2. Alas, my PS3 doesn’t have the backwards compatibility that the first models had, so I had to dust off the old PS2 for the game.
But what an awesome game it is.

Today a lot of games are entitled RPGs, Roleplaying games, but few really deserve it. Morrowind was a true roleplaying game, where you only controled your alter ego, and saw everything through his eyes alone.

But almost every so-called “Japano-RPG” (like the Final Fantasy franchise) lets you take full control over a whole party of characters. I don’t see much roleplaying in that. In the same vein, one could call StarCraft a roleplaying game, because you order a few heros around in it. Nothing could be further from the truth though.

So back to Persona 3: It’s the first true RPG I have played since ages, and the first truly astonishing one since Morrowind. While the combat system is fast but tactical and there are around 100 different monsters (Personae) you can summon to your aid, the game truly shines with its storytelling and atmosphere. It’s the little details that (at least to me) make this a true roleplaying game:
Not only do you not control your whole party during combat, but to equip them, and see their status, etc. you have to talk to them and ask them how they feel. If you want them to only concentrate on healing in battle, you tell them again through dialog. While other games have cascaded menus for such things, being able to talk to a party member and tell him/her what to do, makes the game so much more realistic.
Another detail is, why do I, as the player, always hear music in the game? Simple, because the main character has a Portable Music Player equipped which even shows up as an item.

Little details such as this, combined with an awesome and fresh combat system, make this game truly a Milestone in “Japano-RPGs”.